
Bad Jetpack
My first app. A pixel-art jetpack game, released for free.
About
I started Gamer Temple as a gaming meme page to help promote the games I was making. Now it’s back as a place to actually play them, and to learn how they’re built.

I taught myself to code and published a couple of games to the App Store, Bad Jetpack and Cake Take. Back then, making a game meant learning to code, design and model, and figuring out a lot on your own.
I went to college, tried computer science, moved into marketing, and game development got pushed aside. The ideas didn’t stop, though. I’ve got 200+ of them sitting in notebooks.
That doesn’t mean developers aren’t needed. I’m using AI as a tool to learn faster and become a better programmer and game designer, understanding the code and systems behind everything I build.
Built in Xcode, published to the App Store. Both have since been removed.

My first app. A pixel-art jetpack game, released for free.

My second iPhone game, pixel art again, with a 5-star rating on the App Store.
My creative outlet, mostly just for fun. Free games to play. If one takes off, it could head to Steam or the App Store.
Playthroughs, tutorials, the tools, the mistakes. How each game actually gets made.
Tell me which one sucks, which one you love, and which one gets a Part 2.
If you’re 15 with a game idea and don’t know how to code it yet, I want this page to help you build it and actually understand how it works. So you don’t have to shelve that dream for 12 years like I did.
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